Don’t Get a Job…Make a Job is a collection of designers’ experiences of working for themselves immediately, or almost immediately after graduating or dropping out of college. Curated by Gem Barton, this book is structured to provide a multitude of different types of advice to aspiring design entrepreneurs.
Read MoreGraphic Design for Art, Fashion, Film, Architecture, Photography, Product Design, and Everything In Between features a collection of contemporary graphic design work from the Western World that epitomizes the use of collaboration with other fields of design. It focuses on a designer/project/client basis with questions and answers intertwined within. All of the work is centralized around the concept that graphic design is more impactful when it is used in collaboration with other fields of design.
Read MoreWritten by London-based designer, Adrian Shaughnessy focuses on the how-to’s of becoming a successful graphic designer from thinking skills, education, getting a job, establishing a career, owning a studio, and where design is headed towards the future. he also features several interviews with several prolific graphic designers at the end of the book. Shaughnessy’s writing is concise, insightful, and logically charming, making this book easy to read, hard to put down, and informational no matter what stage of your career you’re in.
Read MoreWhat We See When We Read is a fully illustrated exploration of what humans see while we are reading. It focuses on how we visualize the narrative, characters, and our senses while reading fiction. Written by Peter Mendelsund, Associate Art Director of Alfred A. Knopf Publishing, this book delves into the theory of the phenomenology of what our minds do while exploring the words of our favorite books.
Read MoreHow to Have Great Ideas focuses on curating a collection of idea generative activities that can spark inspirational ideas in any creative individual. Written for designers of any background, Ingledew mixes theory and practice to help, literally, anyone come up with ideas.
Read MoreWhatcha Mean What’s a Zine is the all-to guide about the zine, how to make it, and how to distribute it. With its quirky illustrations, type-writer-esque fonts, and overall lack of formal format, this book emphasizes the basics of zine culture that will have any reader eager to make a zine before they can even finish reading this book.
Read MoreGeometry is one of the biggest elements within design. Without it, there would have never been the Bauhaus movement, no Midcentury Modernism, and certainly no Memphis.
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